Other developers on the ideal patching frequency
Last week I wrote a blogpost about how we think it is better to have a bigger patch once every one or two months than to have really small weekly patches. I was curious what other developers' experiences with this are, so I asked around for more opinions on this. Since patching on console and mobile is so different I looked for developers who have a game on Steam, which is the platform that enables regular patching best. Someone also pointed me to the Valve talk where they explained the importance of communication around patches and how this helped them grow Team Fortress 2. This is an incredibly interesting talk, so be sure to check it out: Here are the replies I got from fellow developers: Jamie Cheng from Klei developer of Don't Starve " While I have lots of opinions, I think it comes down to "it depends". Personally I think many devs try to do it the Valve Way only to find they don't really, truly understand why it works for Valve. " Mark Morris fro...