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Showing posts from June, 2012

A bad kind of competition

A short blogpost this time, with a small but valuable lesson that we learned at Ronimo a couple of years ago. At some point we figured it would be wise to make two artists make designs for an important character, and then from all the designs they make choose the best. At first glance this looks like a really good idea: two people will come up with a much wider range of designs and the chances of reaching something really good are a lot higher than with one artist. However, there is a gigantic downside as well: in a sense making this design becomes a competition, and one of the two artists will lose. This can be incredibly demotivating, especially if an artists 'loses' a couple of times in a row. So we decided to not do this again, and just give a single character to a single artist to design. That artist makes a lot of different designs, everyone can give feedback and in the end we choose from his concepts. We can still have variation and something to choose, but whatever is ...

How to really involve a larger team in the creative process

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At Ronimo we strongly believe in involving the entire team as much as possible in the creative process of game development. No matter whether someone is a lead, a developer or an intern, everyone's opinion is valuable. This is, however, an incredibly difficult thing to do. In the past months we had 16 people working in our office. That means sixteen different opinions, and even just understanding each of them is already incredibly difficult, especially when it comes to difficult-to-explain graphical concepts. Let alone if you want those 16 people to agree, or to least all feel like their voice has been heard and seriously weighed in. There are two big problems involved in this, and this blogpost outlines a method that tries to work around both: -A decision might be made without really taking everyone's opinion into account. -The process might take endlessly, as everyone has a different opinion and we keep trying to find a middle ground. So today I would like to talk about the ...

The Epic Shoes Of Awesome Winning

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I often talk to people about that good indie marketing requires doing all kinds of crazy stuff to get press to talk about your games. The good thing is that such "crazy stuff" usually is the same as just "awesome stuff". So even if a 'stunt' would fail and isn't written about that much, we still end up with awesome swag. I intend to some day write a couple of blogposts about marketing, but in the meanwhile I just can't wait to show the awesomeness I have for you today. I would like to present: The Shoes . Yes, we have Awesomenauts shoes. Only one pair, but they are just insanely awesome, and custom-made by Kyozokicks. And here's the best part: we are giving them away to someone who likes Awesomenauts on Facebook or who follows RonimoGames on Twitter . So if you are not doing one of these things yet, then please do so now and get a chance at winning The Shoes Of Cool! These shoes are even cooler than the custom Swords & Soldiers Move controll...

NAMPENDA KUTOKA MOYONI(SEHEMU YA 12)

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Katika sehemu iliyopita tumeona Athumani akijinunulia magazeti,na kukutana na jalada la warembeo,hatimae kufanikiwa kumwona Rehna,ambae ndie mpenzi wake .Kama kawaida yake Athumani,aliweza kumpigia simu Rehna ,na kupanga waonane Bamaga mchana,lakini mkewe Athumani,ambae ni jini,alikuwa akiwasikiliza maongezi yao kwa makini,baada ya hapo Asha alienda kwa njia ya upepo,mpaka chumbani kwa Rehna,alipofika akamkaba Rehna mpaka akaanza kutapika,Asha alifanya hivyo,Lakini Rehna hakuwa akimwona Asha. (sasa endelea.....) Athumani akaendesha gari mpaka kwenye ufukwe wa bahari,akaiona hoteli nzuri maeneo ya Coco beach.Akaongea na mhudumu wa hoteli,na kuchukuwa chumba namba 23,Wakiwa chumbani wamejipunzisha kitandani,Athumani na Rehna,wakiwa wanashikana sehemu za mwili,Asha akaingia chumbani na kuvua nguo zake,akajitupa kitandani.Athumani akaushika uume wake kuingiza kwa Rehna,Lakini Asha akaudhika na kuingiza yeye mahala pake,kisha Asha akachukuwa mkono wake na kuuingiza sehemu ya Rehna,Ilikuw...

new ms. fortune!

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the latest issue of 'mayfair magazine is nearly out... (any day) here's a snippet of the new episode of 'ms. fortune' you'll be seeing in it's pages...

NAMPENDA KUTOKA MOYONI(SEHEMU YA KUMI NA MOJA)

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Katika sehemu ya kumi tumeona jinsi alivyopata msukosuko wa moyo,baada ya kushuhudia tukio,ambalo ,bado anajiuliza mpaka leo,hivi yule nilyemuona amekumbatiwa na jamaa,alikuwa mke wangu?jibu hajalipata,ila endelea sehemu hii,utapata ukweli wa mambo.(sasa endelea.....) Mwandishi wa kujitegemea Thomas,alifanikiwa kutoa jalada maalumu,katika gazeti la warembo,kwa ajili ya kumzungumzia Rehna.Ilikuwa majira ya saa mbili asubuhi,gazeti la warembo lilikwisha sambaa mitaani.Athumani kwa muda huo,alikuwa akielekea kazini,akiwa njiani,aliweza kujinunulia magazeti 2,uhuru na mzalendo,katika kupitisha macho kwenye meza ya magazeti,akaona picha kubwa ya binti,anakuja kwenye hisia,kama kuna sehemu,alikwisha muona.Akachukuwa nakala moja,akaangalia kwa makini na kusoma,akaona maelezo yako sahii,ni kweli anamfaham binti yule,Rehna.Akajinunulia nakala moja inayomzungumzia Rehna,na kupanda gari,kulekea kazini.Athumani alipofika kazini,akachukuwa simu yake ,na kumpigia Rehna.Wakasalimiana na kukumbushan...